.:Zoids Status Data:.
1. HP - Health level (listed as current health / max health) - A ZOIDS is destroyed when its HP reaches 0
2. EP - Current energy level - Most weapons require EP in order to operate. You will start each battle with EP at half of its maximum level
3. GEP - Energy regeneration rate - Amount of EP gained at the beginning of each turn during a battle
4. SP - Base Speed - Affects overall speed and evasion rate
5. MM - Mobility - Affects evasion rate
6. IV - Initiative Velocity - IV = SP + SR. Affects ZOIDS battle order: the most agile ZOIDS go first
7. DF - Defense level - Affects how much damage a ZOIDS will receive. A higher value means it will receive less overall damage when hit
8. AM - Armor level - Affects chances of receiving a direct hit. A direct hit may cause a ZOIDS to freeze for one or more turns
9. DCP - Damage durability - Affects suspectability to temporarily freezing when a ZOIDS receives a direct hit
10. SR - Sensor accuracy (ability to locate opponents on the battlefield) - Affects evasion rate
11. CLV - Character level (LVL) required - If the pilot does not have an equal or greater pilot lever, the ZOIDS performance will be limited
12. TP - Degree of training - A well-trained ZOIDS will perform better in battle
13. CP - Weapon weight restriction - Maximum weight. If the total weight of a ZOIDS exeeds its CP, performance will be limited
14. Size - ZOIDS size - May affect where a ZOIDS can be placed in a battle formation (XL ZOIDS must be placed in the middle row)
.:Pilot Status Data:.
15. HP - ZOIDS health correction factor - Improves the health of the pilot's ZOIDS
16. MM - ZOIDS mobility correction factor - Improves the mobility of the pilot's ZOIDS
17. DCP - Pilot defense correction factor - Affects the pilot's durability when his or her ZOIDS receives damage
18. SR - ZOIDS sensor correction factor - Affects the pilot's ability to spot people and objects
19. HR - Weapon accuracy correction factor - Affects the pilot's shooting weapon accuracy
20. LVL - Current pilot level - A pilot's overall experience level
21. EXP - Current pilot experience points - Pilots earn experience points by winning battles
22. NEXT - Experience points needed to advance to the next level - Pilots receive an increase to max HP, max EP and more each time they gain a level
23. Organoid - Listed if there is an Organoid accompanying the pilot - Organoids can enhance max HP, max EP, and also activate ZOS (ZOS enables multiple attacks)
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